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1. Simple fix to balance lvl 4 missions - in Player Features and Ideas Discussion [original thread]
Move burners to dedicated agents, reward/bonus time is based on statics for completion (and assume rejection) of the missions. The reason burner missions pay so good is that most people decline and those that do them often use sub optimal fits (no...
- by Haatakan Reppola - at 2015.11.12 15:01:26
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2. what about this? Implant Production. - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Lloyd Roses wrote: Ascendancies have been a first step, I don't even know where shattered villard wheels come from tbh. Implants might be the biggest part of LP-conversions, implant production might need the LP-stores bei...
- by Haatakan Reppola - at 2015.11.06 13:41:30
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3. [Proposal] Weaker bubbles, battleship-size warp disruptors instead - in Player Features and Ideas Discussion [original thread]
IF you need focused tackle to hold down supers or capitals, what is stopping people from just getting 100 carriers to rep whatever is taking dmg? Its not like your fleet have any chance to hold down 100+capital/supers with focused tackle...
- by Haatakan Reppola - at 2015.10.20 11:30:07
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4. ECM nerf ideas - in Ships and Modules [original thread]
Adrien Aideron wrote: Garrett Osinov wrote: What stops you to bring griffin yourself, sensor dampener ship, of fit 1 sensor dampener to each of yours ships ? 1) If it's not the kind of gameplay you like? 2) In small ships you don't have ...
- by Haatakan Reppola - at 2015.10.19 14:39:26
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5. CCPlz: Stacking Neuts - in Player Features and Ideas Discussion [original thread]
make all modules stackable, alot of times its better to not stack your modules but give the people the chance to make bad choices!
- by Haatakan Reppola - at 2015.10.19 11:52:21
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6. Decimals on Missile flightrange, cause a KM matters. - in Player Features and Ideas Discussion [original thread]
Azazel The Misanthrope wrote: Iain Cariaba wrote: Arthur Aihaken wrote: Dantes Wolf wrote: As headline: Currently the missile flightrange i indicated in full kilometers, stopping at the lowest full Kilomter of the missile flightrange. ...
- by Haatakan Reppola - at 2015.10.18 20:09:18
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7. nerfed ships and related skill points... - in Player Features and Ideas Discussion [original thread]
Garrett Osinov wrote: Imagine real life, you buy a car, drive it for half a year, then manufacture comes and says, oy, your mercedes is too good, have a bad one instead. That is what CCP doing now with Gila and Orthurus. So you mean they s...
- by Haatakan Reppola - at 2015.10.17 19:25:49
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8. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Heated web or scram is already higher range then optimal+falloff for the navy griffin >.< (around 50% chance to miss, not counting the chance to actualy jam the target)
- by Haatakan Reppola - at 2015.10.16 17:57:30
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9. reform margin trading system and min volume - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: I don't usually weigh in on market stuff, but here goes: Just delete margin trading from the game. Pros: 1 less reason to be in station where you can't be involved in ship explosions. Maket tycoons will get tired of...
- by Haatakan Reppola - at 2015.10.15 17:41:05
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10. reform margin trading system and min volume - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Haatakan Reppola wrote: There is not a good solution to margin trading scams that dont also ruin the skill for honest traders Actually there are two I can think of: 1.) have a warning on buy orders that tells play...
- by Haatakan Reppola - at 2015.10.15 17:37:10
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11. New Special Edition Ship - in Player Features and Ideas Discussion [original thread]
Supreme Authority wrote: This wouldn't be that hard to implement. Make them linked to an implant like gold pods. Let people buy the privilege of upgraded rookie ships. Might be a nice feature and easy income generator for CCP. Looks like a g...
- by Haatakan Reppola - at 2015.10.15 11:59:13
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12. Allow capsuleer fittings - in Player Features and Ideas Discussion [original thread]
Supreme Authority wrote: This is already in play. They call it ... jump clones. jump clones have cooldown, fitting implant after death have no cooldown.
- by Haatakan Reppola - at 2015.10.14 21:13:51
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13. Allow capsuleer fittings - in Player Features and Ideas Discussion [original thread]
+1 for saving pod "fitting" or implant sets as it would be. Those nasty reds pod you, just press fit on your wanted implant set and come back for 2nd round :)
- by Haatakan Reppola - at 2015.10.14 18:19:29
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14. Afterburner Rebalance - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Haatakan Reppola wrote: FT Diomedes wrote: Nyalnara wrote: Also, decreasing mass addition effect on oversized AB fits would do lots of damage on the current meta... The solution here is to get rid of the oversized...
- by Haatakan Reppola - at 2015.10.14 18:16:40
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15. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
CCP Terminus wrote: GrandLynx wrote: When the Discovery becomes available on Sisi - would be possible to have a fixed/permanent Shattered Wormhole which can be used to test this ship? and naturally, when this will be available to put throug...
- by Haatakan Reppola - at 2015.10.14 18:07:37
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16. Afterburner Rebalance - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Nyalnara wrote: Also, decreasing mass addition effect on oversized AB fits would do lots of damage on the current meta... The solution here is to get rid of the oversized AB cancer, then properly balance AB's and MWD's,...
- by Haatakan Reppola - at 2015.10.14 13:21:10
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17. Destroying Mobile Warp Disruptors should generate killmails - in Player Features and Ideas Discussion [original thread]
Intel is a bad reason to not do it, if you know people are loosing deployable in a system you have intel that there is activity there. 10 bubble KM in a system dont mean the gates are clear, it may have been 20 bubbles on a single gate or someone...
- by Haatakan Reppola - at 2015.10.14 12:18:13
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18. Afterburner Rebalance - in Player Features and Ideas Discussion [original thread]
Azazel The Misanthrope wrote: You are not answering the question I proposed. Did I word something oddly? I am aware of the penalties and costs, I am aware of what the general purposes of the two prop mods are. I am asking what would be the bala...
- by Haatakan Reppola - at 2015.10.14 07:39:48
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19. [Feature Request] Add Angular and Velocity to Locked Target's In... - in Player Features and Ideas Discussion [original thread]
Support the option to select what info to show where (tooltip, locked target and so on) ONLY if we can get signature radius on the overview (and missile exp vel/rad on tooltip)
- by Haatakan Reppola - at 2015.10.14 07:19:25
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20. Afterburner Rebalance - in Player Features and Ideas Discussion [original thread]
Having 6x the signature radius (+500%) and having 20% less max capasitor is a high cost. If you enemy shut down your MWD you still have -20% capacitor making you that much easier/faster to neut dry For speed/sig tanking AB is better, for pure spe...
- by Haatakan Reppola - at 2015.10.14 07:16:00
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